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Seat

Inherits from Part

Seats are parts the player can sit on.


Summary

Properties

Events


Properties

Occupant

Seat.Occupant: Player

The player that is currently sitting in this seat.

Example

seat.Occupant:Unsit()

Events

Sat

Seat.Sat(player: Player)

Parameters:

ParameterTypeDefaultDescription
playerPlayer-

Fires when a player sits in the seat.


Vacated

Seat.Vacated(player: Player)

Parameters:

ParameterTypeDefaultDescription
playerPlayer-

Fires when a player leaves the seat.

Properties