Skip to main content

Players

Inherits from Instance

A service containing currently connected Player objects.

Not Creatable Service

Summary

Properties

Methods

Events

Details

The Players service contains Player objects for all currently connected clients to the game server.

You can use this service to also set the collisions of players using PlayerCollisionEnabled

This service allows you to listen to players joining the game PlayerAdded and players leaving the game PlayerRemoved


Properties

LocalPlayer

Players.LocalPlayer: Player

Returns the local player currently playing.

Example

print(game["Players"].LocalPlayer.Name)

PlayerCollisionEnabled

Players.PlayerCollisionEnabled: bool=true

Determines whether or not collisions between players are enabled.

Example

print("Turning off player collisions!")
game["Players"].PlayerCollisionEnabled = false

Methods

GetPlayer

Players:GetPlayer(username: String): Player

Parameters:

ParameterTypeDefaultDescription
usernameString-

Returns the player instance from their username.


GetPlayerByID

Players:GetPlayerByID(userID: int): Player

Parameters:

ParameterTypeDefaultDescription
userIDint-

Returns the player instance from their user ID.


GetPlayers:array

Players:GetPlayers:array()

Returns all players in the place as a table.

Example

for i, player in ipairs(game["Players"]:GetPlayers()) do
print(player.Name .." is in the server!")
end

Properties


Events

PlayerAdded

Players.PlayerAdded(player: Player)

Parameters:

ParameterTypeDefaultDescription
playerPlayer-

Fires when a player joins the server.

Example

game["Players"].PlayerAdded:Connect(function(player)
if player.Name == "Player" then
player:Kick("A player has joined the server, so they have been removed.")
end
end)

PlayerRemoved

Players.PlayerRemoved(player: Player)

Parameters:

ParameterTypeDefaultDescription
playerPlayer-

Fires when a player leaves the server.

Example

game["Players"].PlayerRemoved:Connect(function(player)
if player.Name == "Player" then
print("A player has left the server.")
end
end)

Methods