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PointLight

Inherits from DynamicInstance

PointLight is a source of light that can be placed in the world.


Summary

Properties


Properties

Brightness

PointLight.Brightness: float

Specifies how bright/intense the light is.

Example

light.Brightness = 0.75

Color

PointLight.Color: Color

Specifies the color of the light.

Example

light.Color = Color.Random()

Range

PointLight.Range: float

Specifies how far out the light can reach.

Example

light.Range = 60

Shadows

PointLight.Shadows: bool

Specifies whether this light emits shadows or not.

Example

light.Shadows = true
Shadows

Having many lights with shadows enabled will cause a massive hit in performance. Consider minimizing the amount of lights with shadows to ensure every player is enjoying your place with minimal framerate issues.